Monday, 18 May 2015

First proposal

How games adapt political themes and agenda from the past and present to create game play that players can relate to and perform actions that coincide with their real world beliefs.

I will be looking at how games use political themes that have existed in the real world to enhance the game play experience by creating circumstances that the player may have strong feelings towards or have an outstanding opinion on.
I’ll research specific games that showcase these trends and how a game may be enhanced or affected negatively by these trends. I’ll talk about how player’s choices in game are affected by their real world agendas and beliefs. For example, in a city simulation game, a player may be inclined to create a green environmentally friendly city over a lucrative city plagued by pollution based upon their social conditioning on political matter. I will also look at how creating a scenario/story based on existing ones helps the player become involved in the games world and may help them to understand the consequences of their actions.

Secondly I’ll research how and why games create “what if” scenarios regarding political matters, and how the players understanding of the matters help create a meaningful story along with game play. An example of this is in Fallout where the world has been involved in atomic war during the 1950s, this of course was a very possible thing during the 50s, and at the end of the game you can end the ‘war’ the same way the Americans did with the atom bomb on japan. It depends on the player’s choices and decisions to which ending they get. Also with Wolfenstien, the game world is based within a Nazi ruled dictatorship, where the Nazi’s won WWII. The player goes into the game with a pre conceived dislike to Nazis, so the games goal of… killing Nazis becomes somewhat meaningful. 

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