Monday, 18 May 2015

a look at Procedural Rhetoric

http://bogost.com/books/persuasive_games/

I looked into Procedural Rhetoric on Ian's blog. I've looked into some games that use the art of persuasion through game play to create the narrative and establish characters/factions.

“Through the processes of interactivity, the player is forced to ACT OUT the systems that the game wishes to expose”

HALF LIFE 2: Picking up litter for combine, show that they are exploitative and have authority. They are lining up civilians for a firing squad. general negativity from civilians.

GTA5: The torture scene forces you to act out tasks in order to get the information to continue the mission.




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