http://bogost.com/books/persuasive_games/
I looked into Procedural Rhetoric on Ian's blog. I've looked into some games that use the art of persuasion through game play to create the narrative and establish characters/factions.
“Through
the processes of interactivity, the player is forced to ACT OUT the systems
that the game wishes to expose”
HALF LIFE 2: Picking up litter for combine, show that they are exploitative and have authority. They are lining up civilians for a firing squad. general negativity from civilians.
GTA5: The torture scene forces you to act out tasks in order to get the information to continue the mission.
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